Last update before wrapping this up.
A couple things were bugging me as I pushed forward with textures:
- character personalization/story - originally was planning to add knife carved bits like the gang's logo, some hash marks to denote heists, etc but the scale of those elements felt like too much detail
- several similar but slightly different metal materials
Ended up unifying the darker metals into one for simplification and came up with a change to blue paint for accents which ties into the character's jacket color and tells a simpler story where he painted stuff to make it look cooler. :P Also came up with a simple manufacturer backstory and weapon logo. Wanted something that felt like alien english, and the triangle motif was already there from the original grip concept.
I also took some time to make the ammo can and setup animated materials. These textures are still old and need updating, but I'll fix that in my project page once it's added. Even though this was originally imagined as a 3rd person shooter weapon, I figured it'd be cool to show how it might reload up close. I'll be showing a couple different angles of this and explaining my thought process for functionality.

