Pew pew

Work In Progress / 22 May 2026

I'm eventually revisiting an old project with new characters to modern specs, more fleshed out environments, and possibly some gameplay prototyping.  For now, decided to remake the main character's gun as a way to learn Blender and refamiliarize myself with other tools I haven't touched in awhile. These are just rough materials in substance after baking in marmoset and implemented in unreal to make sure everything was kosher.  There's a couple design elements I'm going to tweak for visual  balance, but overall pretty happy with it so far.

Time to head back to finalize the model and uvs, do final bakes/textures, and maybe some bonus animation in unreal to show the reload.