I've got lots of personal projects lined up and in process, so figured it was a good time to start a blog up again for tracking WIPs and stuff.
https://www.artstation.com/artwork/YGm426
Some of the first projects I'm tackling this year are reworks of past pieces that weren't completed or have lots of room for improvement. This character was designed for an art test many years ago, but the model, textures, and animation were fairly low quality due to time constraints. I tweaked his overall design to be more spherical (to fit my animation vision), chunkier legs, and friendlier. I've got some ideas for a fun little intro cinematic and environment. Right now I'm planning to learn more about unreal's control rig and animation systems and possibly pcg if I end up making the island.
