On Monopoly Slots, the progression of blocks and worlds was the main gameplay meta. It also provided the chance to create a fun narrative based around licensed and original characters. I did a fair bit of animation and fx work, eventually leading into narrative outlining, story boarding, and dialogue as worlds progressed and the art team got more ambitious.
FX and sequence blocking
Animation/FX
FX and sequence blocking
FX and sequence blocking
Animation/FX