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Monopoly Slots - Environments

On Monopoly Slots, I worked with several artists on world and block creation. Aside from environment work, I tackled much of the Unity implementation. I also handled tech art tasks such as:
• creating shaders in 3dsmax that matched our unity shaders to streamline the baked vertex lighting workflow
• creating shaders in unity for added functionality and increased quality
• streamlined file setup between artists for consistency and ease of setup for animation/exports

Jail Block - Environment modeling, texturing, lighting, fx

Jail Block - Environment modeling, texturing, lighting, fx

Shader creation to change background, ambient, and fog colors based on camera's world space position.  Additional modeling, texturing, FX, and lighting on terrain, backgrounds, and various blocks.

Shader creation to change background, ambient, and fog colors based on camera's world space position. Additional modeling, texturing, FX, and lighting on terrain, backgrounds, and various blocks.

Animation event and data setup for world background changes based on time travel narrative.

Animation event and data setup for world background changes based on time travel narrative.