Prize Kingdoms - Environments I

In general, I handled Lighting, Post Process, FX, Skybox/BG, environment detail/polish, level design implementation, and some ambient environment animations.

I also worked on sidepaths from feature design and concept to implementation. This feature gave us flexibility to explore different areas of the environment, make each board unique, and stretch the art team's creativity without adding a ton of new mechanics.

Sidepaths - path design and animation, camera work, FX, and triggered animation events.